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Friday, April 23, 2010

VRay Advanced v1.5 for 3ds Max

VRay Renderer 

VRay Advanced for 3ds Max

Trust your visuals to the renderer of choice of the big production studios across the world. Use VRay to produce highly photo-realistic images.
VRay
VRay has become a benchmark for speed used by many hardware vendors and other renderer developers to test against. Richest set of features, cost-effective and production-ready.
VRay

Get the total package when you purchase from Trinity3D
  • A WIBU hardware key for licensing is shipped to you
  • An online account at ChaosGroup.com for downloads of the VRay installer
  • An online account at the VRay official forums (limited to VRay Advanced Owners) for discussion and support. This is an excellent resource for active users to solve problems.
  • Ability to download VRay for any version of 3ds max, 3ds VIZ, or 3ds max design from version 7 to current. Both 32 and 64 bit installers are available for max 9 to current.
  • Ability to run (simultaneously) VRay on any version of 3ds max from 7 to current on one workstation
  • Ability to render VRay on unlimited render slave machines (using 3ds max with backburner - call Trinity3D if you need help setting this up)
  • Ability to render VRay in "Distributed" mode where "spawner" on slave machines will contribute buckets to a primary machine. Up to 10 computers may contribute buckets (one bucket per core), this is a technical limitation from network traffic. Usually you will use BackBurner to render your stills and animations across multiple machines
  • Ability to float VRay on your network so that any one workstation can interact with VRay in max.
  • Documentation is online and updated with new versions
  • Tutorials are online
  • Current policy is for unlimited future updates of VRay Advanced. To date all updates of VRay Advanced have been free.
  • Installation and limited usage support from Trinity Animation.

*** Available for US, Mexico and Canada only. Other Nations must purchase from their local dealers, per request of Chaos Group (makers of VRay).
** All licenses are non-transferable once registered. Once having purchased the product, the end user will not be allowed to transfer or sell their rights to third parties.

VRay 1.50.SP 4a Now Available
As of December 21st 2009, the newest build, V-Ray® 1.50 Service Pack 4a for 3ds Max®.
The V-Ray® 1.50 Service Pack 4a is compatible with Autodesk® 3ds Max® 8, Autodesk® 3ds Max® 9, Autodesk® 3ds Max® 2008, 3ds Max® 2009, Autodesk® 3ds Max Design 2009, Autodesk® 3ds Max® 2010, Autodesk® 3ds Max® Design 2010.

The new V-Ray build supports both 32-bit and 64-bit OS.

It includes the following modified features:
• Added support for projection mapping when doing texture baking;
• Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes:
• Turning off "Affect specular" for a dome light made it invisible to reflections as well;
• Fixed a crash when importing a particular .vrmesh file;
• Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap;
• The "prepass samples" option in the motion blur rollout did not work;
• Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
• Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;
• User could not remove gizmos/lights from VRayEnvironmentFog;
• ParticleFlow instancing did not render all mapping channels of original mesh;
• Fixed crash with VFB region render when region is outside of image;
• Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline);
• Fixed some licensing issues.
Core Architecture

  • Multi-platform object-oriented API
  • Fully multithreaded core
  • Unified sampling system based on Schlick sampling
  • Distributed rendering
  • Efficient shading system specifically optimized for ray-tracing
  • Modular architecture - many components of the system can be replaced with custom ones
VRay
Geometry

  • Efficient geometry handling
  • True instance rendering
  • On-demand dynamic geometry creation
  • On-demand geometry loading from disk files
  • Displacement mapping
  • Catmull-Clark and Loop subdivision surfaces
  • Extensible with custom geometric primitives through the V-Ray SDK
VRay
Image sampling

  • Three different image sampling methods
  • Full-scene anti-aliasing
  • Progressive path tracing
  • Support for additional render elements (diffuse, reflection, GI etc)
  • Advanced color (tone) mapping controls
  • Extensible with custom image samplers through the V-Ray SDK
VRay
Illumination

  • Physically accurate full global illumination solutions
  • Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
  • Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
  • Physically accurate area lights
  • Efficient illumination from HDR environments
  • Procedural sun & sky models
  • Extensible with custom lights through the V-Ray SDK
VRay
Shaders

  • Physically plausible materials
  • Blurry reflections/refractions
  • Accurate highlights
  • Sub-surface scattering
  • Support for efficient material layering
  • Extensible with custom shaders through the V-Ray SDK
VRay
Camera effects

  • Depth-of-field with bokeh effects
  • Accurate motion blur
  • Physical camera model
  • Extensible with custom cameras through the V-Ray SDK
VRay
Extras

  • Toon effect
  • Fur generator/raytracer
  • Extended matte/shadow capabilities
  • Support for Render-to-Texture mode of 3ds Max
  • VRaySphereFade to isolate only specific portions of the scene for compositing
VRay
Frame buffer

  • V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
  • Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
VRay
*all the features are subject to change without special notice.

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