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Friday, September 16, 2011

Soon There May Be A Bering Strait Tunnel Connecting The U.S. To Russia




The U.S. and Russia have cooperated in space, and now the two countries are adding high seas to the mix, having set their minds on connecting the Eurasian and American continents via an underwater tunnel in the Bering Strait according to Russia Today.
Originally conceived in 1906, during the rule of the last Russian Czar, Nicholas II, the project had been deemed unrealistic by many, and put on hold by world wars and revolutions, but now seems to have recaptured the hearts of businessmen on three continents. The tunnel is expected to be twice the size of the Channel Tunnel connecting Britain and France. The 65 mile giant would be the key component of a 3,700 mile railroad reaching from Yakutsk, Russia to Canada’s British Columbia.
Russia Today adds:
“The project is already underway,” said an official from the Russian Ministry of Economic Development, Viktor Razbegin. “The rail track to Yakutsk that we have been building for the past 15 years has always been seen as the first part of the road. It will be finished in just about a year. However, the most important is the political decision which hasn’t been taken yet. There are multiple countries involved, and it will be hard.”
If finally approved, the ambitious project will demand a tremendous effort that will make use of Russian, American, Japanese and Chinese human and natural resources.
As of now, neither Alaska nor Siberia have railway links that reach the extremes of their respective territories.
Tourists are expected to appreciate the opportunity to travel overland from Europe to New York City. The journey through the whole range of different climates would be both spectacular and educational. It would also save travelers time – the tunnel would cross the International Date Line, changing clocks by nearly a full day.
Of course, the tunnel would also play a significant role in the transportation of raw materials from inland Siberia to the US and beyond, with the potential for freight rail to carry up to 100 million tons annually. The tunnel could also be used to develop a link between North America and Asia in terms of renewable energy transmission.
According to various estimates, the project will cost anywhere from $30 billion to $65 billion, and would be paid off over the next 15 years. The epic project could be completed by 2045.

Saturday, August 28, 2010

Side Effects Releases Houdini 11



FASTER, EASIER AND MORE PRODUCTIVE

New FLIP fluid solver, dynamic fracturing tools and a streamlined lighting
workflow give artists more control in their day-to-day work.

TORONTO: July 27, 2010
- Side Effects Software, an industry leader in 3D animation and visual effects software, is excited to announce the immediate release of Houdini 11. With a focus on productivity, Houdini 11 meets the needs of artists and studios who are looking for ways to accomplish more and work faster. From the new FLIP fluids solver, which offers amazing speed and control, to automatic fracturing of RBD objects, to a re-architected shader building workflow, artists will be able to work much more effectively with Houdini 11.

VFX Tools

“The new FLIP fluid solver is going to make a big difference for artists in production,” says Kim Davidson, President and CEO, Side Effects Software. “Not only is it up to 70 times faster, it draws on the power of our renowned particle tools to offer an unprecedented level of directability.”
The new dynamic fracturing tools are also designed to automatically create high-quality fracturing effects using a Voronoi-based algorithm. Artists can establish nicely shaped interior cracks and use volume “maps” to control the results.



Rendering and Lighting

The new version also brings important enhancements to Houdini’s lighting and shading workflows. Artists can make lighting decisions interactively in the viewport with new OpenGL effects such as GPU-assisted Volumes, unlimited lights and support for diffuse, specular, opacity, environment, bump and normal maps.
Houdini’s Mantra renderer is being used more and more in production and with Houdini 11 it becomes more accessible to artists. Houdini 11 ships with a robust general-purpose material which includes features such as sub-surface scattering and per-light exports. Houdini 11 includes new lights to make it easier to set up and render shots.

“With

Mantra, artists now have more options, more control and a significant improvement in speed,” says Davidson. “And as always, Mantra-tokens are unlimited which means that renderings can be distributed across as many machines as required.”

More Features

In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive:

User Interface


  • New, bezier-style connectors in the network editors
  • New tool palette in the network editor offers a gallery of nodes which can be dragged into the network.
  • Seamless integration of particles into dynamics networks and dynamics into geometry networks. This makes it easier to focus simulations on particular networks instead of simulating everything at the same time.
  • Enhancements to bundles to strengthen light-linking workflow
  • Z-up support
Vertex Normals
  • Support for vertex normals in OpenGL
Network Rendering
  • Network-distributed IPR
  • HQueue for Windows and Mac
  • Gold release of Houdini Cloud rendering tools
Volumes
  • Support for multi-resolution volumes with merging, feathering and surfacing tools VEX Volume Procedural
  • Volume Quality setting in viewport
  • Camera frustum volumes with tapering values.
  • Higher quality viewport visualization of volumes
Texturing
  • Support for Disney's "ptex" format
Point clouds
  • New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer; 
more applicable to games)
  • New point cloud functions
Fluids
  • New Fluid Shelf tools – target smoke, source from surface, resize voxel grid
  • SPH particle fluid solver up to twice as fast
  • Ability to rotate voxel grid to create non axis-aligned fluid container
Fur
  • More shelf tools for hair grooming
  • Control over guide hair distribution for faster interactivity while grooming
  • Combing direction can now be controlled by skin shaders
  • No need for rest attribute
  • Distributed wire solver output node
Cloth
  • Support for cloth pinching and layering
  • Direct support for non-stretchy cloth (stretch/shear/bend constraints)
  • Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces - this provides as unified cloth solver for particles, wires and cloth surfaces.
  • Distributed cloth solver output node
Crowd Control
  • New CHOPS (foreach, iksolver, objectchain, transformchain, vector ) – for crowds and more
  • New python module that lets developers easily embed C++ code into python code

Pricing and Availablility
Houdini 11 is available immediately with Houdini Escape available for as low as $1,995 and Houdini Master available for as low as $6,695. The Free Apprentice Edition can be downloaded today from sidefx.com and Houdini Apprentice HD can be purchased for $99. Existing version 10 Apprentice HD customers can upgrade for $69.
With Houdini 11, Side Effects is launching a new Annual Subscription Plan which offers access to Houdini software, upgrades and support for a year at a time. This program lowers the up-front cost for studios interested in working with Houdini and gives them a flexible way to scale up their licenses. With this program, Houdini Escape is available for as low as $1,595 and Houdini Master is available for as low as $4,595.